AIVELO, T.; UITTO, A. Digital gaming for evolutionary biology learning: The case study of parasite race, an augmented reality location-based game. LUMAT: International Journal on Math, Science and Technology Education, [S. l.], v. 4, n. 1, p. 1–26, 2016. DOI: 10.31129/LUMAT.4.1.3. Disponível em: https://journals.helsinki.fi/lumat/article/view/1288. Acesso em: 3 jul. 2024.