Aivelo, Tuomas, and Anna Uitto. “Digital Gaming for Evolutionary Biology Learning: The Case Study of Parasite Race, an Augmented Reality Location-Based Game”. LUMAT: International Journal on Math, Science and Technology Education 4, no. 1 (June 30, 2016): 1–26. Accessed November 22, 2024. https://journals.helsinki.fi/lumat/article/view/1288.