Opettajat ohjelmistosuunnittelun koordinaattoreina

Kirjoittajat

  • Apostolos Syropoulos Greek Molecular Computing Group, Xanthi, Kreikka https://orcid.org/0000-0002-9625-1482
  • Ilona Chiriac Scola Gimnaziala Speciala nr. 2, Bukarest, Romania
  • Irmantas Grimalauskas Alytaus profesinio rengimo centras, Alytus, Liettua
  • Aylin Kirisci Sarikaya Ahmet Cuhadaroglu Ortaokulu, Istanbul, Turkki https://orcid.org/0000-0001-7443-8433
  • Eleni Tatsiou 2nd Gymnasium of Xanthi, Xanthi, Kreikka
  • Renate Wachter Bundeshandelsakademie, Laa an der Thaya, Itävalta

Avainsanat:

ERASMUS, pelillistäminen, opettajankoulutus, pelisuunnittelu, ohjelmointi

Abstrakti

We report the results of an EU-funded project and its impact on participating teachers. Teachers participating in the project had practically no previous knowledge of game-based education whereas they got a thorough understanding of it at the end of the project. In addition, and most importantly, teachers had to guide pupils in designing and implementing computer games. In a way, teachers became software developers, and this is definitely something that strengthens the profiles of the teaching professions. Thus, these EU-funded projects can be beneficial for teachers if teams select interesting projects.

Tiedostolataukset

Julkaistu

2020-09-11

Viittaaminen

Syropoulos, A., Chiriac, I., Grimalauskas, I., Sarikaya, A. K., Tatsiou, E., & Wachter, R. (2020). Opettajat ohjelmistosuunnittelun koordinaattoreina. LUMAT-B: International Journal on Math, Science and Technology Education, 5(1), 1–9. Noudettu osoitteesta https://journals.helsinki.fi/lumatb/article/view/1391

Numero

Osasto

Artikkelit

URN