Immersive Technologies in Science, Technology and Mathematics Education

LUMAT invites researchers, practitioners, and educators to contribute to the upcoming Special Issue on "Immersive Technologies in Science, Technology and Mathematics Education: Enhancing Experiential Learning and Real-World Applications".

This special issue will focus on the transformative potential of immersive tools such as virtual reality (VR), augmented reality (AR), and interactive simulations in science education. These technologies facilitate experiential learning by actively engaging students in hands-on experiences and reflection while also enabling real-world applications by applying acquired knowledge to solve practical challenges and achieve tangible outcomes. The focus is on leveraging technology-driven experiences to move beyond traditional instructional methods, fostering critical thinking, problem-solving, collaboration, and meaningful connections between classroom concepts and real-world scenarios.

Key themes

We welcome submissions exploring the following topics:

  1. Integration of immersive technologies in science and mathematics education—exploring the use of VR, AR, and simulations to teach complex concepts.
  2. Experiential learning and problem-based learning (PBL) with immersive tools—engaging students in solving real-world problems through immersive environments.
  3. Interdisciplinary approaches to immersive education—applications across fields such as environmental science, sustainable development, agricultural education, and physical sciences.
  4. Immersive tools for collaborative learning and feedback integration—facilitating teamwork, peer collaboration, and reflective feedback through immersive technologies.
  5. Assessing the impact of immersive technologies on education—evaluating their effects on engagement, learning outcomes, and skill development.

Expected contributions

This special issue aims to advance academic discourse by showcasing innovative research, best practices, and empirical studies on the integration of immersive technologies in science, technology, and mathematics education. By fostering interdisciplinary collaboration among researchers, educators, and practitioners, this issue will provide insights into how immersive tools enhance experiential learning, critical thinking, and real-world problem-solving. Ultimately, it seeks to contribute to the evolving landscape of digital pedagogy, informing future educational practices and policies in STEM education.

Guidelines

  • Only original manuscripts written in proper English will be considered.
  • Please visit https://journals.helsinki.fi/lumat/about/submissions to learn more about the submissions and author guidelines.
  • Submissions have to due dates: 1) 31.5.2025 and 2) 30.9.2025
  • After both due dates we will implement continuous publication model.
  • Article publication charge: 0 €.

Editorial team

Editor-in-Chief: Dr. Johannes Pernaa, University of Helsinki, Finland

Editors:
Prof. Ahmad Fauzi Mohd Ayub, Universiti Putra Malaysia
Dr. Zurina Ahmad Saidi, Universiti Putra Malaysia
Dr. Jazihan Mahat, Universiti Putra Malaysia
Prof. Maija Aksela, University of Helsinki, Finland

Junior editors:
Doctoral researcher, Alia Sarah Asri, Universiti Putra Malaysia
Doctoral researcher, Maikki Roiha, University of Helsinki, Finland